Heroes with their own lives
Each hero picks its own hunts, buys gear that makes it stronger, rests when tired and drags loot back to town.

Idle RPG on Solana
Summon heroes who live their own lives: they hunt monsters, shop in your stores and level up while you run the town. The Coin they bring home is yours to withdraw as $SOLV.
Sol Village is a cozy pixel-art idle RPG. You are the lord of a frontier town. Heroes come from summons only, and once they arrive they decide for themselves: when to hunt, which zone is safe, when to buy a potion, when to rest at the inn.
Your job is the town: set prices, upgrade the inn, clinic and shops, send parties into dungeons, fight the daily boss with the whole server, and trade with other players. Every hero you add makes the town busier โ and earns you more Coin.

Everything you see is simulated on the server โ fair for every player.
Each hero picks its own hunts, buys gear that makes it stronger, rests when tired and drags loot back to town.
From Common to Mythic. Rarer heroes grow faster, hunt tougher zones and bring the town more Coin.
Send parties of 3โ5 into dungeons for Crystal and gear chests, then race every town on the server for the boss prize pool.
Inn beds, clinic, blacksmith, training yard and chapel. Decorate freely and climb from Outpost to Capital.
Trade gear, spell tomes and heroes with other players. Prices are set by players, inside fair limits.
Found a guild, chat, donate Crystal for an EXP buff for every member, and visit friends' towns.
Set a defense team of 1โ5 heroes, challenge other towns 5 times a day and climb the Elo ranking. Every fight is a replay you can watch. Ranking only: no Coin is won or lost.
Heroes learn spells from tomes, Common to Legendary, and carry traits of their class. Spells fire on their own, on the hunt and in the Arena.
The map, menus, pinch zoom and Arena replays fit a phone held upright. Same wallet, same town. (Beta)
Sign in with Phantom or another Solana wallet. Signing in is a message, not a transaction โ it costs nothing.
One summon is 25,000 $SOLV. Buy 1, 5 or 10 at once and watch the summoning gate open.
Heroes fight, shop and rest. Part of every kill and every purchase in your stores comes to you as Coin.
Once your chest holds 10,000 Coin, withdraw the whole chest as $SOLV straight to your wallet.
1 Coin = 1 $SOLV ยท 3% withdrawal fee ยท you pay the tiny Solana network fee. Learn more โ
24 heroes, four classes, six rarities. Every summon has published odds.
Guaranteed: a Rare or better every 30 summons, Epic+ every 120, Legendary+ every 400. Learn more โ




$SOLV is the key to the town: you summon heroes with it, and the Coin your heroes earn turns back into it.
Coming soon$SOLV launches on pump.fun with Holder Rewards switched on: part of the trading fees is shared with holders and paid in USDC, by pump.fun itself. Holding $SOLV is rewarded, not just playing.
Coin is never printed for free. It comes from monsters your heroes defeat and from what they spend in your town. Fees and upgrades burn Coin, which keeps the economy in balance.
Tokens can lose value. Earnings depend on play time, luck and game updates โ nothing is guaranteed. See the payback simulation
Light the lanterns, open the gate and summon your first hero.