Market & social
#Player market
The market opens once your town reaches Hamlet.
- Sell gear piece by piece, and spell tomes. Potions can't be sold — shops make them.
- Sell heroes. The buyer gets the hero itself: level, stats, traits and spells. Before listing, you choose which worn gear to keep (you buy it back into your warehouse); the rest goes with the sale.
- Prices must stay within a fair range of each item's value, and heroes have a minimum price by rarity and level.
- A 10% fee is taken from the seller: half goes to the daily boss prize pool, half is burned.
- New heroes (summoned or bought) can't be resold for 72 hours.
- You get a notice when something sells, even if you were offline.
#Town name and leaderboards
Your town name (changeable later for 20 Crystal) shows on the leaderboards: towns by rank and popularity, hunters by kills, and today's boss damage for towns and guilds. Leaderboards never show wallets or balances.
#Visiting towns
Visit any town from the leaderboards, a guild list or by name. You see their map, heroes, shops and buildings live — but never their Coin, warehouse or private notices.
#Guilds
- Found a guild for 50 Crystal (you need a town name). Up to 20 members, with a 2–4 letter tag.
- Members donate Crystal to level the guild up. Each guild level gives every member's heroes extra EXP.
- The guild with the most boss damage each day earns a bonus from the prize pool.
- Guild chat, live for everyone online.
#Friends
Add friends by town name or from the leaderboards (up to 50). See who's online, their rank, kills and today's boss damage, and visit their towns.